4 projects

Related Fields:3D Design
Duration:  
March 2019  –  June 2019
Created a 3D replication of a Gibson SG guitar, through Poly-based modelling, UDIM texture mapping and PBR materials texturing. Real world measurements were taken from my Gibson SG Guitar, using a vernier caliper for precision, and 3D modelling was executed within the 3DS Max software, and later optimised for performance through Retopology. Model texturing was completed within the Substance painter software, using high resolution 5x(4096x4096) UDIM texture maps, for superior rendering quality capabilities, and image renders were generated in 3DS Max, using the Arnold render engine.
Related Fields:Engineering3D Design
Duration:  
July 2019  –  September 2019
Created a CAD replication of a pair of Sony Headphones, through NURBS-based modelling, Assemblies, and PBR materials rendering in the SolidWorks software. Real world data was obtained through the reverse engineering process; with the analysis of mechanics (joint constraints, tolerances), and the documentation of the disassembly process (labelling of parts, tracking part relationships), used for accurate mating of components during the digital assembly process; a vernier caliper and ruler used to obtain real world measurements for accurate CAD modelling of parts; and the analysis of part materials appearances, (macroscopic and microscopic texture, colour), for realistic rendering within SolidWorks “Visualize” add-on. This project was an engineering assignment for the university subject "Graphics 2" at WSU.
Related Fields:Engineering
Duration:  
January 2025  –  March 2025
Work in progress: This projects details is currently in the process of being added to the site.
Related Fields:Engineering
Duration:  
January 2025  –  March 2025
Work in progress: This projects details is currently in the process of being added to the site.