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Project Summary:
Created a 3D replication of a Gibson SG guitar, through Poly-based modelling, UDIM texture mapping and PBR materials texturing. Real world measurements were taken from my Gibson SG Guitar, using a vernier caliper for precision, and 3D modelling was executed within the 3DS Max software, and later optimised for performance through Retopology. Model texturing was completed within the Substance painter software, using high resolution 5x(4096x4096) UDIM texture maps, for superior rendering quality capabilities, and image renders were generated in 3DS Max, using the Arnold render engine.
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3D replication of a Gibson SG Guitar
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